Wonder Woman Review

Wonder Woman

To put it mildly the DC Cinematic Universe has had a rough start. With the mixed bag of Man of Steel to the outright disappointment in Batman V Superman: Dawn of Justice and Suicide Squad. There’s a lot riding on the new addition to the DCU, the first live action film of Wonder Woman. Does this movie give the most popular female superhero justice, could it save the DCU?



  1. One of the biggest complaints of the DCU is that the films doesn’t depict the characters truthfully, which I agree in the case of Superman (a future article may come about this). One of the advantages of being the first movie for a character is that this movie isn’t going to be compared to other films. So the movie wasn’t compelled to reinvent the character, but rather was able to depict Wonder Woman in the same way as the current comics and animations do. So to answer the question earlier, yes, this movie does the character justice. This isn’t a super broody or edgy version from the 90’s comics, but rather the beginning of a naive but never-the-less heroic character learning about the world of man. It is refreshing to see a superhero movie look back to what made superheroes powerful story devices in the first place. In short, they got the archetypes right.
  2. One of the concerns I had with this movie was that it was going to be full of post-modern feminist crap. I don’t mean the egalitarian feminists but the misandry-fueled feminism. I was fully expecting very male character to be depicted as idiotic, cowardly, hate-filled brutes. However, they depicted the men in the film in a very human way, where indeed there was corruption but also valor. They also made Wonder Woman heroic by doing heroic things and not just by the virtue of being a woman. This is a clear example of how to do female superheroes, which is to treat them as heroes going through the heroes journey and getting the archetypes right.
  3. The actions scenes were incredible. There was something really refreshing about it and had an energy that isn’t seen much in modern action movies. I think there are two reasons for this, firstly is the context of the action. The best action movies are always character-driven. You actually care about the action because we care about the characters, which is why the action scenes in the original star wars trilogy were more memorable than the prequels. Secondly is that they actually took the time to properly choreograph and block the action scenes to make the action scenes easy to understand, get the action grounded and not rely on shaky-cam or overloading the shot with too many moving parts.
  4. The color grading was good, I was a bit worried since the war scenes looked nearly black and white, but there is color where it makes sense. The beginning on Paradise is very vivid but becomes muted when they get to the war. It made sense why they did it and I thought it looked great.


  1. One of the problems that I have had with the DCU is that it is just to serious and dark. The lack of humor (Batman vs Superman) is exhausting. Wonder Woman has remedied this. There was a fair bit of humor and it is all played out very well. Humor isn’t there for the sake of humor but is is all there for a reason. There is a lot of laughs that accompany Diana learn about the world of men. She never looked dumb or inferior, but it showed her innocents and naivety.
  2. Diana’s growth was very interesting to watch. You learn that she is very smart, and has a lot of knowledge that many others don’t. But as she starts to interact with Chris Pine’s character and ends up in the world of men you see how they she didn’t have a lot of our problems to deal with. As the movie goes on you see how she starts to adapt and learn how to survive, blend in and live in our world.
  3. The action scenes where amazingly done. I don’t think that I have seen this type of style before, it was very clean and easy to follow. However it kept me on the edge of my seat and looked amazing.



  1.  I can’t think of anything that I really disliked about this movie. Maybe the London scenes might be a bit dull but I think it played an important part in teaching Diane about the world of man, her relation to it and what she needs to do to fit into that world. So nothing major here.


  1. The only things I had a little problem with was exactly what Luke said. The contrast from Paradise to London was so extreme that it was jarring. It was for a purpose however so it was forgivable.

Awkward Walk-in Meter: 3/5


There is a lot of attractive woman in tunics during the beginning. But nothing that’s intentionally provocative. In fact, there is a scene where there is more nudity of Chris Pine than the ladies (which is zoomed out and covered). There is talk about sex in one scene but nothing too graphic. The violence actually has weight to it but it isn’t bloody or excessive. The language is minor.



Just when I thought I was getting superhero fatigue after watching Guardians of the Galaxy Vol. 2, it was actually the DCU movie that pulled me out of it. And the reason it did was that it went back to basics. The director Patty Jenkins said that she wanted to go back to character over spectacle with this movie and it clearly shows.

As far as origins stories go, I hold this as high as the first Iron Man movie. Maybe not as high as Batman Begins, which I do have a soft spot for as it’s one of my favorites, but it is easily the best DCU movie to come out so far. Patty Jenkins needs to direct more big Hollywood movies, not because she’s a female filmmaker but she’s a good filmmaker that happens to be female. I now have hopes that the DCU can be saved, at least there is now one solid movie from it.


I was hoping that Wonder Woman was going to break DC’s current streak and it did. The tone of this one was so much better and more natural. There is always humor in life even if it is in the little things. This film was still more serious than many of the Marvel movies. It still had it’s light hearted parts and laughs naturally placed through out. The journey and self discovery that Diana goes through was enjoyable and very well executed. This is by far the best DCU film thus far. If DC continues down this path then we have a lot of good films to look forward to.

Mass Effect Andromeda Review

600 Years Through Dark Space

The only experience I have with the Mass Effect series is when I downloaded the demo for Mass Effect 3. I played a couple of minutes of it, had to put it down, then it was lost to memory until now. I’m not saying it was a terrible experience. I remember being fairly busy at the time. I was interrupted with something family related and just forgot to pick it back up. Mass Effect Andromeda’s story starts as the story of Mass Effect 2 concludes but before Mass Effect 3 starts. A rather creative approach as a lot of us, at this point, know how fairly hard it would be to continue after Mass Effect 3. This way, Bioware basically has a clean slate to keep this franchise going.

If only it was successful. I purchased the game on release day and before I could pop it in my PS4 to enjoy, it was already being torn apart by reviewers. A lot of which, if not all, were avid fans of the previous installments. Maybe this was just a case of nostalgia and longing for the glory that once was. The very case that plagues the Final Fantasy franchise. Having practically no experience of what Mass Effect really was about, I harbor no expectations and biased opinions towards the latest installment of the series and perhaps I can provide a different insight.

Minutes into the game and I am already annoyed. Aside from minor mission bugs that truthfully, weren’t game breaking in my case, we have dialog and all kinds of animation issues that start. That’s when I started to truly think about why this game is being ripped apart online.


The majority of which is very cheesy and, for a lack of better description, lifeless. The kind that brings a new and different appreciation for fan fiction authors (not all, but most) out there. Now couple that with lackluster voice acting and you have a recipe for a “skip every scene” button mash.


One of the first things you’ll most likely notice is the glaringly awkward animations. Be it your Ryder taking a stroll, jumping, dodging bullets, or just plain talking, its flaw is prominent. At times, my pathfinder runs like a discombobulated clay doll with extremities flailing about seemingly broken. At first, it was actually quite hilarious. But after the 3rd, 4th, the 20th time it occurred, it was no longer as well received. It shouldn’t have been from the start but it had amusement value then. Still, the worst of it all was the facial animation. Games like these that offer character customization, play into the vanity of us gamers.

At least for me, I try to make my characters as good looking and least comical as possible. I understand that looks are subjective but unless it’s on purpose, most of us want a decent looking character. I will have to look at him or her the duration of my time in the game. First, you are provided with meager options on the customization. With what was provided, I tried my best to create a decent looking pathfinder in a decent amount of time. My Ryder somehow came out with a perpetually surprised look. His eyeballs were ready to pop out of their sockets at any given time. Kinda hard to take him seriously especially in solemn, somber scenes. Why even give the option of customization when you’ll just end up distorting and disfiguring us?


Andromeda offered multiple classes to choose from that one can either customize according to play style or just settle for presets. Each class had its own passive and active skills, both defensive and offensive. I had a blast disposing of those that refused to be nothing more than a pebble in my shoe in fun and creative ways. It complimented the plethora of weapons Andromeda provides quite well. Where its lacking is armor. There are only a few to choose from and you can upgrade them to the max. You’ll need points that can be earned through missions(main and side), exploration, and discovery to upgrade your weapons and armor, so choose wisely where you allocate these points. The combat itself was average but I wasn’t expecting it to be breathtaking so it did its job. There isn’t much more to say really. One aspect I had nothing to gripe about.


The potential for something amazing exists in Andromeda. I mean, quite literally, there’s a new galaxy for it. You travel over 600 years through dark space trying to escape the threat of extinction in Mass Effect 2. You awake from cryostasis to find yourself at war with a genocidal alien race. You are tasked with the title of Pathfinder and all the responsibilities that come with it. It is your burden to find a new home for the thousands of humans and aliens alike that boarded this expedition. You’re in a monumental adventure, making history, and you would think that your decisions would actually matter. Outside of the main storyline and even in some cases, within in it, it doesn’t. Colonists are being plagued by deserters turned bandits in a recent uprising. You, the Pathfinder, finds a path to quell the injustice and you receive a very forgettable display of gratitude. And if that wasn’t insulting enough, such tasks and requests are duplicated in the rest of the habitable planets in the galaxy. There is no real consequence to the decision you make despite the game’s effort in urging you that there is. You do your valiant grandeur. Speak your eloquently moving speech. They move on indifferently, in most situations,  and so do you to the next rehashed, reskinned call for help. I’ve noticed differences in dialog, so there’s that. Perhaps these adventures would be more meaningful and colorful if you brought along people to share the fun with. Well, you can have up to 6 characters that you can cycle through to form your party of 3 and go pathfinding. Each has their own unique backstory dictating their interactions with your Ryder’s decisions. Given the right response, sex, and preference, you can even have romantic relationships with them. Some of their conversations between each other can be humorous while others, annoying. I didn’t have any favorite and experimented with different combinations especially when doing their own personal quests to earn their utmost loyalty and still came out with generic results.


I suppose a sense of ownership and responsible expenditure saw to it and made sure I at least finished the game getting as much as I can out of my investment. But at some point, I had to tell myself that the fun was exceedingly fleeting when it was there and the rest resembles a Saturday morning chore. Some games rely on their replayability values through grinding for the best armor and the best weapon to own everyone that looked at you funny. And even in that same monotonous grind fun can be found if implemented correctly. A modicum amount can be found here and I feel like I’m being generous with that. It does have an online multiplayer function. But it has microtransaction temptations and nothing you accomplish there can be transferred to your offline file. It might as well be its own separate game.


Andromeda was fun–sometimes. But it was overwhelmingly disappointing; mind you, I came into this game with no expectations so that’s saying something. Don’t rent it, don’t buy it. If you must, I’d say wait for that huge price drop and hope that they had fixed the abundance of flaws (I’d list more but they do go on) that are littered throughout the game.

Pirates of the Caribbean: Dead Men Tell No Tales Review

Dead Men Tell No Tales

Unlike the title of the fifth pirates movie, seemingly dead franchises still have tales to tell. It’s been 6 years since the last pirates movie and 10 years since the ending of the Will Turner trilogy. Dead Men Tell No Tales takes place 19-20 years after At World’s End. So was the brief hiatus what the series needed to turn out a sequel that wasn’t lackluster? Does it stack up with the first pirates movie (the only good one)? Let’s find out, eh shavvy?



  1. The story is not a standalone Jack Sparrow adventure like the previous movie, but actually continues off the original trilogy where Will Turner is the captain of the flying dutchman, still cursed to ferry the dead at sea (an ending that I absolutely hated). The story continues with his son, Henry Turner, seeking the Trident of Poseidon, that has the power to break his father’s curse.  I love that the film is basically seeking to fix the ending that I hated so much.
  2. The new villain played by the brilliant Javier Bardem, is truly a foe worthy of his infamy among pirates. The problem that many of the previous pirate movies had (except the first one) was the insistent of adding antagonists to the point where it’s hard to keep track of everyone’s motivations. This movie starts off as having a secondary antagonist but half way through the movie is taken out of the picture. I was relieved to say at least the plot wasn’t a muddy mess that the previous movies were. By the end of the movie, it was very clear who the protagonists and the antagonists were.
  3. The action scenes were dynamic and unique. Some were really outlandish but I had to remind myself that this was a movie about ghost pirates seeking a mythical trident. If you loved the silly action set pieces from the previous movies, then you’ll be right at home with this one.


  1. Captain Hector Barbossa was magnificently played by Geoffrey Rush. The amount of acting that he could do with just his facial expressions and how much he could convey was simply amazing. He went through the whole range of emotions and I love the arc that he has made through the series. Any time that he is on screen is great.
  2. The effects for this movie were top notch. The way Captain Salazar and his crew looked and what they were able to do was just amazing. The overall look of the movie was beautiful.



  1. While the new characters aren’t as boring as the previous movie, the next generation probably won’t have the lasting effect as the original characters. Carina, the new female lead was pretty good as the scientist astronomer which is different for the series. Henry Turner was just a less interesting Will Turner though. Jack Sparrow is beginning to lack his charm. They set up Jack to be a washed up has-been who is a dying breed of pirate which would have been interesting had they not promptly dropped it once the adventure started and he went about doing his usual thing. They really need to find a new angle for him, or maybe give him an arc for once, like the first movie.
  2. I don’t like the implications that the post credits scene made. The ending of this movie was quite satisfying and they’re trying to muddy it up with sequel bait.


  1. I was very disappointed with Jack in this film. In all of the other films he is almost always in control of the situation and if something doesn’t quite go his way he has back up plans. In this film he very rarely seemed to have a plan and when the plans he did have went wrong he didn’t have backup plans. I agree with Luke, he lost some of his charm and also some of his wit.
  2. The post credit scene was completely sequel bait and, I feel, didn’t make any sense based on how the movie ended. They are making and exception to the films resolution just for the sake of a sequel.

Awkward Walk-in Meter: 2/5


There is some suggestive humor in it that will likely go over the kid’s heads. Pirates drinking rum is a mainstay of the series. Some parts might be too scary for the little ones. It’s your typical PG-13 movie.



It’s safe to say that this movie is the second best pirates movie to date. Not hard to do as the last three were pretty lackluster. There are a lot of things this movie does right that the previous movies failed to do but it still doesn’t live up to the charm of the original pirates movie. If you were disappointed in the ending of At World’s End, you will want to see this movie as it delivers a much more satisfying conclusion for all your favorite characters from the first pirate films. So while this movie wasn’t great like the first movie, it was at the very least good.


Dead Men Tell No Tales was a good attempt to return to what the was so good about the first film. It didn’t quite make it there but there was still a lot of good in it. There was several touching moments that were lacking from many of the other films and several character arc were excellent. The ending of the movie was extremely satisfying and clean. If you are a fan of Curse of the Black Pearl then go see this one in theaters.

Guardians of the Galaxy Vol. 2 Movie Review

Guardians of the Galaxy Vol. 2

The first Guardians of the Galaxy was one of those great surprises that Marvel pulled out. Many people didn’t know about them and the hype wasn’t as big surrounding it. No one knew what to expect. It quickly turned into a favorite for many fans and introduced some very untraditional and very funny heroes. As we move on to Vol. 2 how will it compare with the first and fit into the Marvel Cinematic Universe?



  1. The comedy. This is really one of, if not the funniest Marvel movie to date. I laughed so much during this movie. Drax is always getting a laugh for his social ineptitude. Quill for his ill timed boasting and his love of retro things. Rocket and Groot are always such a good funny team.
  2. The Relationships. In this movie they explored and deepened the relationships between many characters. Now they didn’t go super deep but I was amazed at how many characters we gained a greater understanding about, and how much relationships grew between the characters.


  1. I’m happy that they actually brought color into a Marvel movie. While the first Guardians movie had color, they turned up the saturation quite a bit. Ironically many excuse DC of lacking color in their movies, but the fact is that the Marvel movies are really flat when it comes to color grading. This is not the case with this movie where there are dark tones, bright tones and an entire spectrum of color. This is easily the best looking Marvel movie to date.



  1. Space Jumps. In this movie they use a technology previously unseen, space jumps. The design of them is cool looking, but was confusing to me. It looked to me like they were breaking through a holographic wall and there was no sense speed or how far they were going. It also leads to a very goofy scene with Rocket part way through the movie that I didn’t care for.


  1. I don’t know why Disney has the need to introduce the antagonist late in the plot. It’s usually for some shock twist in the form of betrayals or motivation reveals. The main antagonist reveal is so obvious that the twist doesn’t feel earned. There also seems to be too many different sub-antagonists in the film that it starts to give me flashbacks to the pirates sequels.
  2. The ending is drawn out way too long. It was one of the few sober scenes and even then they tried to push too much comedy into it. The comedy for the large bulk of the movie was quite great actually, but the ending it just seemed inappropriate for the scene’s tone.
  3. There wasn’t much tension for the third act, as we go in knowing the a third movie has been approved and that the guardians are going to show up in the third Avengers movie. This is a problem with superhero movies as the planet destroying (in the case of this movie, galaxy destroying) super villain plot can’t happen for the sake of future movies. There could have been a more personal conflict to end the movie (like Civil War for example) where failure is actually possible (setting a more dire situation for the next film). Then the ending could be a lot more suspenseful.

Like & Dislike:


  1. I like how this movie shows just how powerful the guardians are. We see to a greater extent what they are capable of and they can do some really cool stuff. They show off their skills and it is awesome when they do. However there is a scene with Drax that I feel was just too over the top with how much punishment he can take with out a scratch.


  1. The post credit scenes are a bit overkill. There are a bunch of them and most of them are references to obscure comic series. There are two that I do like though, the first one then the middle one. Those are pretty funny.

Awkward Walk-in Meter: 2/5


There was a scene with what was implied as a android brothel but with nothing really shown except for a character finishing buttoning up his pants. The whole scene was very brief. There was also a little more language than normal and some talk of male genitals.



Guardians of the Galaxy Vol. 2 was a lot of fun and I really enjoyed it. I was laughing for so much of this movie and like how they did stick to using old songs for the sound track like the first one did. There was a lot of good character growth but every one keeps their personality and I was able to gain a better understanding of many of the characters traits. Make sure to stay to the very end because there are 5 post movie scenes sprinkled through out the credits. Is it as good as the first one? I haven’t decided yet and will need to go back and see it again to decide.


I agree with Adam where the movie, much like the first one, is a fun and entertaining movie. However the first one was different enough to be fresh, this one kind of felt like a bunch of other movies I’ve seen before. While it is the most visually stunning of the Marvel films, it lacked the deeper subtext, emotional core or ingenuity that has made other movies stand out in the superhero genre (i.e. Logan, The Dark Knight, Civil War). But it is still a fun popcorn movie that you can have a good and fun 2 hours.

What does Luke’s statement in the The Last Jedi Teaser mean?

Personally, I find it rather futile to guess and speculate the meaning behind a 1-minute teaser designed to market a movie. Ironically I find people who really hate spoilers are also ones trying to piece together a story out of the limited footage revealed in a trailer. I say, just wait for the movie to come out and you’ll find out. However, as the hypocrite that I am, I’m going to speculate on the new teaser for The Last Jedi with this article including a click-baity title. Why? Because this website needs more views and I’m going to indulge your need to speculate to get views. Firstly, if you haven’t seen the trailer already go watch it here:

I don’t know why these Star Wars teasers require a jump-scare at the very beginning. Anyways, the big thing that people are going on about is the statement Luke makes at the end of the teaser.

I only know one truth. It’s time for the Jedi to end.

People have been freaking out over the meaning of this statement. Did Luke turn to the dark side?! Has he become so defeated from the betrayal of Ben Solo that he’s giving everything up?! Is he Rey’s father?!

Well, let’s take a step back and look at the Star Wars series as a whole. Some facts to be aware of before I give my educated guess as to the meaning of Luke’s statement. George Lucas was heavily influenced by Joseph Campbell when creating the Star Wars universe. Joseph Campbell is an anthropologist who studied mythology from all around the world. His studies were not to discover the differences between them but rather the values, meanings, and purpose behind these myths that are shared by the whole world. He wrote several books but the one most important to this discussion is his book The Hero with a Thousand Faces.

In this book, Campbell discovered a structure that is shared by mythology all over the world. This is known by many as The Hero’s Journey or The Monomyth. This structure has been influential to storytellers all over the world and is used heavily by films, books, television, and video games. A textbook example of the Hero’s Journey is actually the first Star Wars film. George Lucas was, in fact, one of Campbell’s students in school and was very familiar with the themes, meanings, and structure found in mythology as outlined in Campbell’s book. Here’s s basic outline of the Hero’s Journey:

Joseph Cambell's monomyth stages describe Last Jedi


Several lectures can go into each step so I won’t attempt to go through the whole thing in detail. For the purposes of our discussion though, I wish to focus attention on Apotheosis (it’s misspelled on the diagram). Apotheosis is the process of a man (meaning the overall broad sense of humanity) becoming a God. In the context of the screen-writing, it’s a transformation that is made that allows him/her to reach beyond a stage of ignorance into a stage of knowledge, giving them the power to achieve a goal that the hero has set out to do in the story.

So how does this have anything to do with The Last Jedi teaser? Reading deeper into Campbell’s work helps you to understand the mythic context behind Apotheosis. A large portion of the text talks about the concept of the unity of opposites which can be summarized in the concept of the Yin Yang. If you don’t know, Yin Yang is a symbol of eastern philosophy that two seemingly contradictory elements are actually two sides of one great whole. According to Campbell, apotheosis is a stage where both opposites come together to form a God using the example of the Male-Female Gods of mythology. God in many religions represents many contradictory sides, a God of creation and destruction, of time and eternity, light and darkness, justice and mercy and so forth.

last jedi balance

So let’s bring it back to Star Wars. The central conflict with the series has always been the light side versus the dark side of the force. In the prequel trilogy, the Jedi council speak about a chosen one destined to bring about the “balance of the force”. Because the prequel trilogy was poorly written, they do not explain what that actually means. Many in the series interpret that to mean the destruction of the dark side. But how does that bring balance?

Let’s go back earlier in the teaser when Rey talks about seeing the light and dark, the balance. Luke tells her that there’s more to it than that. Here’s where I start speculating on how Luke has changed over the years in exile. I believe he discovered that which one who was raised by the Jedi could not understand. That the force is not divided into light and darkness but is both all in one. Where Anakin failed to bring balance to the force, the reincarnation of the chosen one seen in Rey (they both are expert mechanics, pilots and force users) may, in fact, bring balance to the force. But in order to do that, the Jedi, who represents the light side of the force, can no longer exist. It doesn’t mean that Good needs to give into Evil, but rather the Jedi need to transcend the exclusive use and study of the light side and become one with the force as a whole, both light and dark. This would also mean the end of the Sith has to happen. Perhaps Anakin did fulfill his role as chosen one by ending the Sith by killing his master and himself. Leaving the end of the Jedi to his son and his reincarnation, Rey.

So worry not Skywalker fans, I do not believe that he has turned to the dark side. Rather I think he discovered a secret to the force that the Jedi and Sith have ignored for centuries. In fact, according to non-canon Star Wars history, both groups came from one group of force users who practiced in both light and dark sides of the force and sought true balance with the force named the Je’daii. So perhaps Rey will do what Anakin could not, which is to fully bring balance to the force and end the conflict between the light and dark sides for good.

Again, this is all speculation. But there is strong evidence that this is the direction they will be going. Unfortunately, we’ll have to wait until December to find out for sure.

The Legend of Zelda: Breath of the Wild Review

It seems that everyone has been playing this game or at least have been bombarded by memes, secrets videos and the like. So I don’t know how much more I could add to the conversation. But I have had people tell me this is what they wanted so I will go ahead and give my two cents.

Some disclosure, I played the Wii U version as I didn’t want to bother waiting until now when the Switch starts to be more available and I really needed to justify my Wii U purchase as I bought it solely for two games, Smash Brothers and Zelda. So I will not be reviewing the Switch as many other reviewers have done. So lets dive into this!


  1. The real star of this game is the world of Hyrule. No game has fully realized a place since Skyrim. The map is not only massive but it is diverse. Each area is distinct and different from the rest of the map. A lot of open world games tend to take a copy paste approach to the world design to save time. Nintendo really used the game delays to their advantage and made a spectacular world. It is a place you want to spend time exploring and discovering little secrets hidden across the kingdom of Hyrule. There is no doubt that this game will become the definitive representation of Hyrule. Every part of the world is beautiful in its own unique way and there will be moments where you finish climbing to a hill or tower, see the area and have your breath taken away by the beauty of it all.
  2. Most Zelda games have been built around some sort of gameplay gimmick (such as time-traveling, sailing, dimension hopping, or motion controls) this was really a return to the very roots of the Zelda franchise: exploration. The gimmick in Breath of the Wild is exploration and open ended gameplay. This game accomplishes that spectacularly. You start in one area that is closed off and acts as the tutorial for the rest of the game. Once you leave this area, you are free to do whatever you want. There is only one real goal in the game and that is to destroy Ganon.  Everything else is optional. Granted this things are highly encouraged to do since the side quests and shrines are designed to help you get stronger and ready to fight Ganon. But many speedrunners have gone to fight Ganon with nothing more than 4 hearts and a stick. You could even ignore the main quest and spend hours looking for ingredients and recipes to become a master chef. The game rarely forces you to go into a linear path and no one person will approach this game the same.
  3. As big as the world is and the freedom the game gives you, it is a major shock how stable this game is. Even great open-world games still have many bugs and glitches as QAing games like this is really difficult. But Nintendo did a great job in making this the most stable open-world game I’ve ever played. There were only a few times where I had major frame-rate drops but otherwise they were only brief and not game crashing. You don’t see NPC walking into walls or fall through the floor. While that means there may not be as many funny glitches that many Bethesda games are known for, there are plenty of other funny moments in the game that makes up for it.
  4. With a game this open-ended, you’d think that the story is nothing more than an afterthought. But the story is one of the best in the series. One of my favorite quests was looking for areas on the map that will help Link recover lost memories. Doing this will unlock cutscenes that give backstory to Link, Zelda and many other major characters in the game. The Zelda in this game is one of the best portrayed in all the games, even Skyward Sword. But aside from the memories, the world itself tells many stories as to what happened to Hyrule 100 years ago. For example, there were times where I’d stumble upon several decayed guardians (the spider robots seen the marketing material) with rusted swords in the ground, a display of a battle long ago. It’s an additional testament to the world design and how well thought out it was.
  5. You will get your money’s worth with this game. I played over 105 hours to beat the game and there is still plenty of things I can do. There are 4 main dungeons, 120 mini-dungeons (shrines), 900 korok seeds, several armor sets and upgrades for them and plenty of side quests. By far the biggest Zelda game yet.


  1. There are a handful of gyroscopic puzzles that use the control’s gyroscope to solve. These are frustrating above all other puzzles in the game. The controls felt off and I hate it when Nintendo tries to force motion controls into my zelda games (it was tolerable in Twilight Princess but frustrating in Skyward Sword). Again, there are few of these and they are completely optional.
  2.  The rain. The fact that it rains in the game is totally fine, but there are drawbacks when it rains. One, climbing cliffs is practically impossible when it gets wet from the rain. Ok, so lets make a campfire and wait it out, oh wait, the wood gets wet and you can’t make a fire. So you’re stuck on a cliff edge and have to wait 5 real life minutes before the rain stops (if it does at all). I might be able to forgive this if it only happens a few times in the game, no, it happens all the time. So much so that it almost feels like the weather programmers deliberately coded the rain to come when you’re climbing something. I wouldn’t care if the game allowed you to wait it out like Skyrim does. But you have to build a campfire to do that and it’s impossible to do during the rain. It sucks you out of the game when you have to sit there and wait for the rain to end before you continue your adventure.
  3. Speaking of weather, lightning can be annoying as well. Because not only is mother nature precision aiming death bolts at you, it’s also raining. The solution is to equip non-metal gear but the problem is that most of the best weapons in the game are steel. So there were times when I was caught in a storm without any wooden weapons which makes it hard when you get ambushed. However, there is a set of armor that makes you immune to electricity that changed everything. Then I would run into a group of enemies just more lightning struck and laugh as my enemies are destroyed around me. But unless you know where said armor pieces are and have the materials to upgrade them, you won’t being having fun in the lightning storms until late in the game.
  4. It took me a while to get used to the controls, as a Zelda veteran, the control scheme for most of the games have been fairly consistent since Ocarina of Time. The controls are very different in this game and it was quite a learning curve for me. But after several hours and accidentally whistling while sneaking I managed to get the hang of it. The interface on the menus weren’t the best either has you had to sort through a bunch of crap to find the items you wanted to cook.
  5. I don’t know why Zelda insists on doing stealth segments. Half the reason why I swore off stealth games for so long was because of crappy stealth from Zelda games. Hyrule Castle in OoT, Gerudo Fortress in MM, Forsaken Fortress in WW, the list goes on. While the stealth in this game is improved from the last games, it’s still frustrating when your forced to do it during certain moments in the game.

Both Liked and Disliked:

  1. The gear durability system is mostly hated by fans. While I do like how the game forces me to try out different weapons, I think it could have been improved. I would have liked to have seen a durability bar on the gear so I know how much use it has left, being able to repair weapons, or doing a quest-line allowing you to make unbreakable weapons (The Master Sword while technically unbreakable, loses its charge after prolonged use, which is the exact same problem). For a game that encourages agency in it’s gameplay and exploration, I think it should allow you to use the weapons you like. At the very least, they should have increased the durability of all gear as they always seems to break quickly and at the worst possible moment. I also found myself not using my good weapons out of fear of them breaking. Again, this is not as bad later in the game when you expand your inventory and good weapon drops become more regular.
  2. These is easily the hardest Zelda game in recent memory. The game is especially brutal at the beginning of the game where there are several enemies that can one shot you. It can be really frustrating for new players. However, much like Dark Souls, the game rewards you for overcoming the odds. You really get a sense of accomplishment when you go back to an area that gave you trouble and totally wipe the floor of those pesky blue monsters. Near the end of the game I finally got courageous enough to take on Lynels (which are the hardest enemies in the game) and felt awesome dodging their attacks, shooting them in the face and stabbing its back while its trying to buck you off. So if your struggling with the game, keep it up and you’ll git gud.


If you love open world games, you cannot do better than this game. The world and player choice are the best anyone can offer. This is definitely a worthy title for the Zelda franchise. Is it my favorite Zelda game? I don’t know if I can really say that as it’s very different from the other Zelda titles. Majora’s Mask still holds a piece of my heart (pun intended) since it was the game that got me into the series. But this is definitely the best 3D Zelda title since then. Unless you already have a Wii U, I would just play the Switch version. The differences aren’t big enough to say one is better, but the Wii U is dead at this point and there’s no point in buying one for Zelda alone.

Racial Identity in Ghost In The Shell (2017) **Contains Spoilers**

44% on Rotten Tomatoes and $18.6 Million on the opening weekend. With these numbers, it is safe to say that the adaptation of Ghost In The Shell is an utter failure, both financially and critically. So why did I love this movie so much? Am I stupid for loving this racially-insensitive Hollywood cash-in or am I seeing something that everyone has missed or ignored? As amusing as it would be to make an article of me facing my own cognitive dissonance to realign my thinking to popular views, I think I’m going to do the dangerous thing: Have my own unpopular opinion and defend it. So here’s why Ghost In The Shell (2017) was great and why everyone missed the point of the movie.

Let’s start with the problem that many people have with this movie: the casting of Scarlett Johansson as Major Kusanagi, a Japanese cyborg counter-terrorist. Hollywood has had a lot of issues of racially insensitive casting for movies throughout its whole history. Blackface, yellowface, and redface were all commonplace for decades where white actors were put under make-up to play roles that are for other races. This allowed for the spreading of negative racial stereotypes that still continue to this day. While many improvements have been made in our current media, there are still examples of Hollywood whitewashing traditionally ethnic characters like in the live action The Last Airbender and The Lone Ranger. This article is not to defend such practices by any means. Minorities are extremely under-represented in popular culture, even today. However, in the context of the themes, story and world of Ghost In The Shell the casting of Scarlett Johansson was not only justified, but it also allowed the movie to take a self-aware look into how capitalist-driven corporations seek to change our identity for profit.

Ghost in the Shell Main Character

So in the movie, the plot is primarily driven by Major’s desire to find out who she is. The dilemma of that is faced with being a human-like cyborg but not completely human. In the world of Ghost in the Shell, many people have cybernetic implants. Some like the Major, have a completely synthetic body. So the way that many people retain their humanity is by having a “ghost.” A ghost is a mind, so the identity of a person is linked to the mind or their “ghost.” Both the new and the original movies show the problem with this as memories are hacked and altered by both cyber-terrorists like the Puppet Master or mega-corporations like Hanka Robotics. In both films, Major struggles with their own identity as she’s unsure if her memories are her own or are artificial like her body is. The animated film doesn’t seek to answer questions as to the truth of Major’s identity, rather it ends with her finding her humanity by ironically evolving into a higher and completely technological being by merging with The Puppet Master. This is where the live-action version differs.

In the live-action version, the central focus is on finding out Major’s identity. In the film, she is introduced as a (presumably American) refugee that survived a terrorist attack, thus giving her the motivation to hunt down terrorists in the anti-terrorism unit Section 9. However, after meeting with hacker Kuze, her identity is put into question and she seeks answers. She finds out that not only is the terrorist attack that killed her parents a fake memory implanted by Hanka, but her real identity (or ghost) is a Japanese runaway named Motoko Kusanagi (surprise!). So yes, The Major in the live-action movie is, in fact, Japanese, or specifically, she is a Japanese Ghost in the American Shell.

So does this justify white-washing Major’s character in the first place? Or, as some of the critics claim, a sloppy means for the filmmakers the hop around a sensitive issue? First of all, the story antagonizes the corporation that kidnaps children, brainwashes them with a new identity and then gives them a new body as a means to get profit. I don’t think the film is trying to say that changing a person’s race and identity for your own gain is okay. I’m happy that the filmmakers were ballsy enough to even attempt to be a mirror at Hollywood’s own race problem. Do you know how many actors and actresses needed to change their name to make them sound less ethnic? Charlie Sheen was born Carlos Irwin Estevez, his father’s name is Ramon Antonio Gerard Estevez, you know him as Martin Sheen. That is an example of only one actor out of many that had to change their name. The closure for The Major in the live action movie comes from discovering her real name: Motoko Kusanagi. Only then she is able to connect to the world around her, using not her American shell but through her Japanese ghost.

By the way, I asked two friends of mine, both of whom are Asian American, how they felt about the movie. Both of them enjoyed the movie and weren’t bothered by the casting. One of them even said that Scarlett Johansson did the character justice. The anime doesn’t even address her ethnicity so her race doesn’t affect her characterization at all. Ironically the one time it does is the American adaptation because it’s part of her character arc. The big irony in all this though is how everyone is upset that Hollywood changed the identity of the protagonist, and the movie agrees with you wholeheartedly.

If the plot itself isn’t enough to convince you, then I will start talking about the themes of the original animated classic and the cyberpunk genre as a whole. The opening text in the Ghost in the Shell (1995) says that “The advancement of computerization, however, has not yet wiped out nations and ethnic groups.” The key word in that statement is ‘yet’. The implications are important to understanding the multicultural themes in both cyberpunk and Ghost in the Shell. The original movie, Major does, in fact, transcend race and nation by merging with The Puppet Master and evolving into a computerized ghost without age, gender or ethnicity. The world of cyberpunk is filled with multiculturalism. Blade Runner is a world full of different ethnicities (primarily Chinese) even though it takes places in a future Los Angles. Ghost in the Shell is a Japan full of multiculturalism as well. Here’s an excellent video essay by The Nerdwriter about how Ghost in the Shell does this.

One of the themes in Ghost in the Shell is developing a world that is truly uni-cultural by the use of technology. When all differences are removed by uniting the world on a global network and controlling our appearance via synthetic bodies. However, this may present a problematic dilemma in the current discussion on race. Does this uni-culturalism mean that we should be color blind? What I mean by that is, does the mixture and evolution of multiple cultures mean we must lose our past in order to make a future where no race exists? I think the movie makes that clear when The Puppet Master says this:

“All things change in a dynamic environment. Your efforts to remain what you are is what limits you.”

The difference between the original animated film is that the live action film is about embracing your cultural identity. The ending is Major accepting her past and reuniting with her mother. This is ultimately what I loved about the live-action version is that is it not the same as the original. It is not a remake but an adaptation, which I think it did well for the current discussions on race which promotes the acceptance of one’s heritage, promote diversity and the tolerance toward other’s ethnicity.

So it would make sense for the cast of the new Ghost in the Shell to be multicultural. Many of it’s supporting characters are Chinese, Japanese, Black, and White. It reflects the multiculturalism found in America and (increasingly) in other countries around the world. It may not focus attention on the ethnic characters as much as I’d like but none of them I would say are stereotypical. I mentioned in my review that “Chief” Aramaki, a Japanese character played by a Japanese actor (the great Beat Takeshi Kitano) that speaks Japanese throughout the whole movie, is one of my favorites (pictured below). I think the movie did try to show a world of people of different colors to work together in a much more optimistic way than your typical cyberpunk movie.

Ghost in the Shell Creator

The new Ghost in the Shell is not here to mimic what made the original anime great. Instead, it took the source material and adapted to a more international and contemporary audience. It’s okay with me if the new Ghost in the Shell didn’t work for you. But I feel like I have to explain myself, why I seem to be a minority in how I feel about this movie. I just feel that people are watching the film without reading what it’s trying to say, or worse, not watching it and judging it based on the opinion of others. It isn’t a perfect movie, but it at least got me to not only think about the depiction of race in pop culture but also be a fun and visually stunning movie to watch. I have to give credit to a movie that does that for me.

Ghost In The Shell (2017) Movie Review

Ghost in the Shell

Here’s some context for Ghost in the Shell. It’s based off the classic anime film in 1995 with the same name. It’s a landmark anime classic that became cyberpunk stable. The deep philosophical themes elevated it past a cartoon and into one of the most beloved sci-fi animated films ever made. I recently watched it for the first time several weeks ago to prepare for this movie. I can say that I became a fan and watched the second movie and a few episodes of Stand Alone Complex, the TV anime series. So how does Hollywood’s adaptation compare to one of the most important anime ever made?


  1. Let’s first address the elephant in the room concerning this movie. It’s been given a lot of backlash from fans of the anime for its controversial casting of Scarlet Johansson as The Major, a Japanese character being played by a white actor. I can understand why many people are upset by this. It follows a trend in Hollywood movies that white actors are needed to promote a film and casting minorities into major roles is financial suicide. Even though there are several examples where this isn’t the case, it has been an issue in American films since forever. If you are a fan planning on boycotting this movie because of the casting, I will ask you to reconsider. Without getting into spoilers, this is actually addressed in the film and I personally think they handled it brilliantly. I really want to watch this movie again with some Asian friends of mine and have a discussion about how this film dealt with the white-washing and get their opinions on it. I plan on writing about this further in detail with spoilers included next week when I get to have this discussion. I don’t wish to have this get political but our mission here at GMF is to promote inclusiveness across the spectrum of Geek culture. I think racial inclusivity is very much a part of that. I think this discussion will be both interesting and important. So yes I recommend seeing this movie so you can prepare for that discussion as well.
  2. That said, I think Scarlett Johansson’s performance of the Major was very well done. She had the confidence in her abilities and intellect that made her a badass. At the same time she showed the lack of confidence in her humanity that drove her to get answers about her identity and purpose in life. Both features that are shown in the anime.
  3. The main reason why I went to see this movie is because of the production design and it does not disappoint. This is the anime in live action, the sets are both beautiful and disturbing as any good cyberpunk should be where ads are littered everywhere but sitting behind the flashy holograms is a society that is dirty.
  4. The supporting cast I believe were all true to the characters in the original anime as well espeically Batou and Aramaki (The Chief). Aramaki by the way is played by Japanese actor Takeshi Kitano, speaks japanese throughout the whole movie and like the anime, is a badass that doesn’t take crap from anyone. I loved that character and how he was played in this.
  5. The pacing on this movie was good, I was engaged throughout the whole movie.


  1. This movie had a few things that didn’t make sense like why they designed an interrogation collar that made it possible to bring one’s own neck. Then there was a character action or something that didn’t make sense that I can’t remember. But overall its pretty nit-picky things.

Awkward Walk-In Meter: 3/5

While the nudity was turned down considerably from the original to get the PG-13 rating, there are still plenty of spots where there is synthetic skin showing. Granted having an android body doesn’t include nipples, so it didn’t really count I guess? The cloaking suit The Major wears is skin tight but is covered. Overall it is actually tastefully done though. The violence is a bit harder than your typical PG-13 superhero movie but the blood which was in the trailer was cut out of the film. I would be interested to see if they release an R or Unrated Version down the line.


The worst thing this movie could have been is boring, predictable and untrue to the source material. Fortunately none of these things are the case. As you can tell I actually loved this movie. I can’t say that it’s better than the original but it succeeded as an adaptation. I think a lot of critics are seeing this movie as a remake which is unfortunate. The philosophical themes of this movie on identity are different and unique to this version (which I will write about next week). So it doesn’t seek to imitate or replace the original but be its own unique version of the setting and characters of the beloved anime with an international lens. If you go into this movie with that mind set you will probably enjoy it. Again, if you are a fan that is boycotting for the whitewashing, do reconsider and check it out. You may be surprised with how smart this Hollywood blockbuster actually is.

Power Rangers Movie Review

Power Rangers

Better late than never? It’s been a busy weekend for all of us and we were finally able to get around to seeing Power Rangers. As a disclaimer, everyone here at Geek Mind Fusion were at the right age for the power rangers craze during the 90’s. So we naturally loved the show as kids, but how does the movie hold up? It is good, bad or are we blinded by nostalgia?



  1. The bulk of the movie is about the kids becoming the power rangers. Normally I would rail on it by being filled with tropes and recycled story elements from movies like The Avengers and even The Breakfast Club. But for some reason it worked for me. Others I talked to about the movie felt that the first two acts were superior to the final act. Which you wouldn’t think is the case as the final act has all the action in it. But when your mom is able to remember the character’s names after the movie, you know you did the characterization right in this movie. Not at all what I was expecting from this movie.
  2. This isn’t saying much but this is definitely the best power rangers movie made yet.
  3. Suplexes and slapping.


  1. I liked how character development was the main focus of most of the movie. I had recently gone back and watched the first episode of the 1993 tv series and the story elements, and characters, were highly laking. I liked how we met these characters and got to the point where we were invested in them.
  2. The production value was pretty good especially when compared to the 1993 series and even the newer 2016 version. The suits and zords looked far more realistic than the toys they used for the tv series. The fighting at the end was so much better choreographed and there was more tension and peril.



  1. While I was oddly engaged with the character development during the first and second act, the third act was fun but I think only for nostalgia. The tonal shift between the ending and the rest of the movie can be jarring. It’s like watching The Breakfast Club then having it turn into a Transformers movie during the last 30 minutes. While the ending is campy and true to the original show, the action is kinda boring except for the two moves listed in my number three likes. I found myself laughing at the ridiculousness of it all, but I can’t stop and think of other movies that did the same thing better. The ending was just stopping the bad guy from getting the McGuffin at the product placement by using the power of teamwork and friendship. The Avengers did this better, and Pacific Rim had far-superior giant robot fights.
  2. (Spoilers) Krispy Kreme is the center of all life on Earth (this is figuratively true in this movie).


  1. Rita. Her premise at the beginning of the movie was ok  but she, overall was off. She was too much of a wild beast in the beginning and was fairly unpalatable.
  2. The bully who picked on Billy. I have had my share of bullies in the past but this guy was way to over the edge. I did enjoy what happened to him in the process of picking on Billy though.

Awkward Walk-In Meter: 2/5


Most of the movie is your standard-fare superhero movie stuff, with bloodless action and peril. However there are a few off-hand jokes involving masturbation and jerking off a bull. It’ll probably go over the kids’ heads, but for those of us who get it, it’ll come off as juvenile.


I agree



I went in expecting this movie to be terrible, with them trying to force in a serious and grounded origin to the campy power rangers. But that ended up being the best part of the movie. The action itself is boring and cliche. I can’t say that I loved or hated this movie, there were both good and bad found in this movie. I guess if you grew up on Power Rangers I would recommend it. I just found it strange that I came to watch the power rangers but I ended up staying for Jason, Billy, Zach, Kim and Trini.


I went to this movie after just watching the first episode of the 1993 tv series, which increased my appreciation of the movie. I did, however, destroy my nostalgia. I liked the movie overall, enjoyed the characters and their arcs. The production value was pretty good and had it’s funny moments. It doesn’t warrant a second theater viewing but was worth going to see at least once.

Horizon Zero Dawn Review

Come for the Game Play, Stay for the Story

Humanity has reverted back into a primitive, tribal way of life. Lush vegetation has conquered tattered ruins of what was once our thriving cities. Mechanical beasts that resemble creatures of prehistoric times roam the lands. This is Earth now and we follow Aloy, a charmingly strong-willed redhead, on her journey to understanding her existence and how she fits the mold of this world, with the many faces she’ll meet along the way. Some less memorable than others. But I’m more forgiving in this regard as your main focus is the development of Aloy. The ones that truly matter and affects her the most are well done. I’d be more disappointed if none of the characters you meet added the least bit of color to your adventures. To date, I don’t know of any console game that is as visually stunning as Horizon Zero Dawn especially if you have a system that can run it in its rendered 4k.

The Story

     The story may be at first, slow, but the aesthetics of the environment that the game walks you through is distracting enough that you really won’t notice. After about 2 or so hours in, the story picks up, piling on more questions to the questions you already have to grip your curiosity. It is an open world and, as such, offers many distractions. The game, however, delivers enough sense of urgency that you are compelled to stay focused and not wildly distracted like you would be in oh–Skyrim, for instance. Depending on one’s efficiency, that main quest line can be finished in 30-40 or so hours.

     Of course, there are dangers lurking beyond that hill cresting the sunset; most of which will be machines. Perhaps some bandits roaming the trails looking for their next meal. Fear not, Aloy is trained in range combat with various bows, slings, traps, wires, and ropes along with a spear should the fight come close. A wide enough array of strategies can be employed against different types of enemies. What worked for your current adversary may not dent your next challenge. You can approach situations stealthily if a more frontal assault is not to your style. There are plenty of patches of tall grass to ambush unsuspecting robotic lizards from. It is refreshing and keeps the game from going stale too soon out of sheer repetitiveness–something that plagues a lot of action RPG’s of late. You can even arm yourself with weapons torn off from certain enemies.

    The System

     Usually, games with aesthetics of this caliber, fall short on either combat system or storytelling. Guerrilla games exceeded expectations, if not lived up to the hype, with this game; especially for their first title that is not their usual genre. But it’s not all praises and accolades for Horizon Zero dawn. The game offers little to no incentive at all in terms of replayability. Everything can be achieved in this game, from the plethora collections of data logs entry to enrich oneself in deeper lore of this world, to sidequests, ultimate equipment, and trophies in the first playthrough. Unless you want to just have another go at the storyline to see how NPC’s would react through different dialogue options but that is really nothing a quick “save and reload” trick couldn’t remedy. That is not to say, you can’t continue your adventure after the main storyline. By all means, go out and hunt more challenges. Parkour your way above mesas and cliff tops and take a moment to enjoy and immerse yourself in Horizon Zero Dawn’s breathtaking vistas, if nothing else.

     So, buy or rent? This one really boils down to personal choice. I’ve come to love collecting the games I play. This may have been influenced by the fact that I work a lot and my time is stretched thin between that, family, and life in general. I like the convenience of having my copy, digital or otherwise, ready to pop in for some play whenever I get a bit of free time. As I’ve mentioned before, the main storyline itself can be done in 30-40 something hours. If you have a long 3-4 day weekend saved up, you can easily binged play through this. But with quality this good, best to make room for it on your shelf.