Mass Effect Andromeda Review

600 Years Through Dark Space

The only experience I have with the Mass Effect series is when I downloaded the demo for Mass Effect 3. I played a couple of minutes of it, had to put it down, then it was lost to memory until now. I’m not saying it was a terrible experience. I remember being fairly busy at the time. I was interrupted with something family related and just forgot to pick it back up. Mass Effect Andromeda’s story starts as the story of Mass Effect 2 concludes but before Mass Effect 3 starts. A rather creative approach as a lot of us, at this point, know how fairly hard it would be to continue after Mass Effect 3. This way, Bioware basically has a clean slate to keep this franchise going.

If only it was successful. I purchased the game on release day and before I could pop it in my PS4 to enjoy, it was already being torn apart by reviewers. A lot of which, if not all, were avid fans of the previous installments. Maybe this was just a case of nostalgia and longing for the glory that once was. The very case that plagues the Final Fantasy franchise. Having practically no experience of what Mass Effect really was about, I harbor no expectations and biased opinions towards the latest installment of the series and perhaps I can provide a different insight.

Minutes into the game and I am already annoyed. Aside from minor mission bugs that truthfully, weren’t game breaking in my case, we have dialog and all kinds of animation issues that start. That’s when I started to truly think about why this game is being ripped apart online.

Dialog:

The majority of which is very cheesy and, for a lack of better description, lifeless. The kind that brings a new and different appreciation for fan fiction authors (not all, but most) out there. Now couple that with lackluster voice acting and you have a recipe for a “skip every scene” button mash.

Animations:

One of the first things you’ll most likely notice is the glaringly awkward animations. Be it your Ryder taking a stroll, jumping, dodging bullets, or just plain talking, its flaw is prominent. At times, my pathfinder runs like a discombobulated clay doll with extremities flailing about seemingly broken. At first, it was actually quite hilarious. But after the 3rd, 4th, the 20th time it occurred, it was no longer as well received. It shouldn’t have been from the start but it had amusement value then. Still, the worst of it all was the facial animation. Games like these that offer character customization, play into the vanity of us gamers.

At least for me, I try to make my characters as good looking and least comical as possible. I understand that looks are subjective but unless it’s on purpose, most of us want a decent looking character. I will have to look at him or her the duration of my time in the game. First, you are provided with meager options on the customization. With what was provided, I tried my best to create a decent looking pathfinder in a decent amount of time. My Ryder somehow came out with a perpetually surprised look. His eyeballs were ready to pop out of their sockets at any given time. Kinda hard to take him seriously especially in solemn, somber scenes. Why even give the option of customization when you’ll just end up distorting and disfiguring us?

Gameplay:

Andromeda offered multiple classes to choose from that one can either customize according to play style or just settle for presets. Each class had its own passive and active skills, both defensive and offensive. I had a blast disposing of those that refused to be nothing more than a pebble in my shoe in fun and creative ways. It complimented the plethora of weapons Andromeda provides quite well. Where its lacking is armor. There are only a few to choose from and you can upgrade them to the max. You’ll need points that can be earned through missions(main and side), exploration, and discovery to upgrade your weapons and armor, so choose wisely where you allocate these points. The combat itself was average but I wasn’t expecting it to be breathtaking so it did its job. There isn’t much more to say really. One aspect I had nothing to gripe about.

Story:

The potential for something amazing exists in Andromeda. I mean, quite literally, there’s a new galaxy for it. You travel over 600 years through dark space trying to escape the threat of extinction in Mass Effect 2. You awake from cryostasis to find yourself at war with a genocidal alien race. You are tasked with the title of Pathfinder and all the responsibilities that come with it. It is your burden to find a new home for the thousands of humans and aliens alike that boarded this expedition. You’re in a monumental adventure, making history, and you would think that your decisions would actually matter. Outside of the main storyline and even in some cases, within in it, it doesn’t. Colonists are being plagued by deserters turned bandits in a recent uprising. You, the Pathfinder, finds a path to quell the injustice and you receive a very forgettable display of gratitude. And if that wasn’t insulting enough, such tasks and requests are duplicated in the rest of the habitable planets in the galaxy. There is no real consequence to the decision you make despite the game’s effort in urging you that there is. You do your valiant grandeur. Speak your eloquently moving speech. They move on indifferently, in most situations,  and so do you to the next rehashed, reskinned call for help. I’ve noticed differences in dialog, so there’s that. Perhaps these adventures would be more meaningful and colorful if you brought along people to share the fun with. Well, you can have up to 6 characters that you can cycle through to form your party of 3 and go pathfinding. Each has their own unique backstory dictating their interactions with your Ryder’s decisions. Given the right response, sex, and preference, you can even have romantic relationships with them. Some of their conversations between each other can be humorous while others, annoying. I didn’t have any favorite and experimented with different combinations especially when doing their own personal quests to earn their utmost loyalty and still came out with generic results.

Replayability:

I suppose a sense of ownership and responsible expenditure saw to it and made sure I at least finished the game getting as much as I can out of my investment. But at some point, I had to tell myself that the fun was exceedingly fleeting when it was there and the rest resembles a Saturday morning chore. Some games rely on their replayability values through grinding for the best armor and the best weapon to own everyone that looked at you funny. And even in that same monotonous grind fun can be found if implemented correctly. A modicum amount can be found here and I feel like I’m being generous with that. It does have an online multiplayer function. But it has microtransaction temptations and nothing you accomplish there can be transferred to your offline file. It might as well be its own separate game.

Overall:

Andromeda was fun–sometimes. But it was overwhelmingly disappointing; mind you, I came into this game with no expectations so that’s saying something. Don’t rent it, don’t buy it. If you must, I’d say wait for that huge price drop and hope that they had fixed the abundance of flaws (I’d list more but they do go on) that are littered throughout the game.